Goals / Objectives

To increase group member knowledge of strategies to aid memory and goal-setting skills.

  • Members will discuss the new information and practice within the group
  • Members will utilize the new memory skills to plan for the week ahead

TIME: The entire session should last for approximately 60-90 minutes.

NUMBER OF PARTICIPANTS: A minimum of four participants is suggested.

Activities / Content

Introductory Activities (PDF)

Content (PDF)

  • Concussion and Memory (10-15 min)
  • Introduce the Topic of Goal Setting (10-15 min)
  • Introduce S.M.A.R.T. Goals (10-15 min)

Group Activity (PDF)

  • S.M.A.R.T. Goal Development (5 min)

Reflection and Applied Practice (5 min) (PDF)

 

HANDOUTS AND MATERIALS

All handouts/forms will need to be provided. Provide enough copies of handouts/forms for all participants and facilitators. Extra copies can be provided as needed for parents, teachers, probation officers, therapists, etc. Also, be sure to provide enough food/candy for all participants.

WRITE ON BOARD

Write the following module outline on the white board:

  • Structure and topic
  • Concussion and Memory
  • Break
  • Introducing SMART goals
  • Discussion: developing a SMART goal
  • Reflection

This curriculum uses the word ‘concussion’ but some people will better recognize or respond to ‘brain injury.’ Plan to adjust terminology as necessary.

The “Break” section of this group asks the facilitator to utilize the Progressive Muscle Relaxation exercise featured in Module One; please see Module One for this document. It is not necessary to print copies of this for each participant, as the facilitator will be using the handout to verbally lead the exercise while the group members practice the exercise.

*At the start of group take time to greet the participants, thank them for coming, ask them their names and share yours as well. Acknowledge this may not be the most fun way to spend their time, but these skills can be useful to them in the future. Overall, meet the participants where they are emotionally and developmentally to help establish a fun and engaging environment.